Xenoblade Chronicles – A Completionist’s Nightmare
Caution: Spoilers follow!
If you are looking for a good game and like JRPG’s, then you can not go past Xenoblade Chronicles. Well, you can if you live in North America where it still has not been released yet and will not be released until April… Now you know how it feels to live in Australia!
Now I have that off my chest, lets get back to the game. Xenoblade is a game of epic scope, both in terms of the shear size of the worlds that you can explore and in terms of the number of things there are to do. And there are many, many, many things to do… To get near “completing” the game, you will need to spend well over 100 hours, making the game quite good value for money.
I am not going to do a detailed review of the gameplay as those are already available elsewhere. Instead I will cover the various elements there are to collect in the game. This is probably an unhealthy obsession of mine that started with Pokemon (Gotta Catch ‘Em All…), but is often an aspect of games that I enjoy more than the primary game itself provided it is not too monotonous.
Party Upgrades: Each playable character in the game has multiple upgrades that can be found (excluding basic things like level and equipment). There are upgrades to each of the “Arts” that are used during battles, which are purchased using “AP” that you collect by defeating monsters or from other tasks in the game. Before the Arts can be upgraded to their full potential, you need to learn the Intermediate then Advanced levels through the use of Books. The Books for the Intermediate level can be purchased at various stores throughout the game, but the Advanced level books are only dropped by strong monsters. At least two are dropped at a low frequency by a monster that appears only once in the game, so unless you know that beforehand, the chance of completing this upgrade is negligible. I collected all Books but have not purchased the full upgrades yet as collecting the required amount of AP would become tedious.
Each character also has a set of “Skills” that are like innate abilities that improve your battle prowess. There are learnt by collecting “SP” when defeating monsters and filling up the “skill tree”. Each character starts with three skill trees, or sets of skills of a given type, but two additional skill trees can be earned for each character. Enough “SP” will be earned to fill up most of the characters skill trees just by playing the game, but a couple of characters would require repetitive monster killing to complete.
Quests: There are 480 quests given to you by various NPCs during the game. Some are essential to complete in order to progress through the game, but others are just useful for gaining experience/money/items. What is really annoying are that some quests only appear under certain conditions. I do not mind those that are mutually exclusive (i.e. you can complete one of two quests and it really does not matter which), but those quests that only appear if you do something in a particular way (with no real indication of what that is…) are… well… I can not find a polite word to describe them. Then there are timed quests. These become unavailable (without warning) once you reach certain points in the game. So if you are wanting to complete “all” quests, you need to do each quest as soon as you are assigned it and spend lots of time exploring each region to make sure you have talked to everyone. I believe I completed all possible quests for a single play-through apart from one that was unavailable as I made an “incorrect” choice during the game.
Affinity: There is an “affinity” system that essentially measure how much people like each other. Importantly from a gameplay perspective is how much the people of each region like you and how much the members of a party like each other. How much people of a particular region like you determines the available quests and items available for trading. This is improved by talking to the various NPC who have names and completing quests. The affinity between members of your party is improved by helping each other in battle and through the completion of quests together. It is not a super-important area of gameplay although it does let characters use skills known by other characters and allows you to see “Heart-to-Hearts” (see below).
Region Maps: There are around 20 areas (depending on how you count them) to explore during the game. Each of these regions had a number of “Landmarks” and “Locations” for you to find to unlock the complete map to the region. The Landmarks serve as warp-points, which avoids much mindless wandering from place-to-place. Almost all of these would be found during normal gameplay and the remaining few during completion of quests.
Collectopaedia: Each region has a list of items that can be collected throughout it. Collecting one of each of these fills in the Collectopaedia. Just like the Quests, there are points during the game where access to the areas becomes no longer possible (without warning…) so it is important to collect these as you go. There is also a selection of items needed to complete this that can only be traded for, with one requiring an item to trade that can only be found by defeating the strongest monsters in the game (and is the one item I have yet to collect).
Heart-to-Hearts: These are cut away scenes showing conversations between characters that are supposed to provide extra insight to their inner thoughts… You get to chose various answers that direct the outcome of these conversations, although I never actually read the text so I have no idea how much your choice mattered. What I did notice was that the “acting” during these interactions was horrible.
Unique Monsters: Now this is a fun part of the game! There are 157 “unique” monsters in the game. Some are truly unique in that they only appear once during a particular quest, but others consistently respawn. There are five of these monsters that have levels higher than your characters maximum level and it is these five I have left to beat (although I have not attempted them yet…).
Achievements: The game keeps track of your “achievements” as you progress through the game. These are separated into two types, Trials and Records. There are 50 Trials that basically cover working through all the collections above so if you are going to complete those then the Trials will get completed too. The 150 Records involve things like defeating a certain type of enemy a given number of times, using a given type attack a certain number of times, raising Skill and Arts to maximum levels and collecting crystals and crafting them into gems (an area of the game that is full of mystery as far as I am concerned…). Many of these fall into the tedious repetition category so I still have about 30 to complete.
That is a lot of stuff to do… As I said above, it will take substantially more than 100 hours if you want to do all of this. But I say it is definitely time well spent.
Welcome back to the ongoing series of posts about my adventures in playing old games from my childhood. I know that in
Onto the actual game. Our hero is famous archaeologist and part time treasure hunter Alabama “Al” Smith, a character not too subtly modelled after Indiana Jones. Unfortunately of late his fame has been slipping with people like Bart Simpson and Oprah Winfrey taking his spotlight. So Al studies his ancient texts and finds reference to an ancient pyramid called Paganitzu, meaning “Temple of the Gods”. Rumoured to be inside this pyramid are objects of great power including the Crystal Rose, a jeweled flower that will bring peace to the man who holds it, and the Silver Dagger, which gives the strength of the gods to it wielder. So off to remote southern Mexico where Al finds a grassy hill in an otherwise flat area. Sure enough, this is the temple he is looking for and there is the entrance…
Releasing evil gods is usually not a good thing and Omigosh is no exception. He travels deeper into the pyramid and plans to raise an army of undead to destroy the world. Understandably, Al feels a bit guilty about causing impending destruction and decides to go find the Silver Dagger in the aptly named “Part 2: Quest for the Silver Dagger”. While the overall style of the game remains the same, as we delve deeper into the pyramid it has now become hot and lava filled. Along with a selection of new monsters, this gives quite a different feel to part two of the game. The strategies required for solving the puzzles also shift to quite an extent with this change to make the puzzle solving a challenge again.
Little things like being a ghost are not going to stop our hero. In fact, now he is already dead, travelling back in time does not seem such a bad idea… So onward to “Part 3: Jewel of the Yucatan”. The first thing Al notices is that the pyramid as seen by the dead is a living entity with walls made out of a quivering biomass. This makes for a third style to the games levels, which, along with the addition of some new deadly creatures (ghosts are not immune to being attacked) and new puzzle elements, changes the style of game play yet again. I am not sure if I was just doing the levels in novel ways, but I found there was a lot more usage of moving enemies to block other enemies and having to time movements precisely, bringing more of an action feel to the final part. Another twenty levels and we make it back to the Skull Oracle. Why were you now twenty levels away from the Skull Oracle when you only travelled ten levels away in Part 2? These are the mysteries of the pyramid that are not meant to be solved by the likes of us…
The final episode finishes with a stunning two hour cinematic! OK… it is apparently only 17 minutes long but it certainly takes a while to sit and watch. The Skull Oracle sends our hero back in time 500 years to get the magician Debasco to come save the world. Debasco is nice enough to restore Al back to life and so Al rewards him by getting it on with his daughter Maria, coincidentally being the woman whose body Omigosh inhabits in the future. Unfortunately, Debasco can only take one person with him to the future and that must be Al (or he could affect the space-time continuum), so his daughter gets left behind to be brutally murdered by the invading Spaniards (seriously, that is almost word for word…). Back in the future, the battle between Debasco and Omigosh looks helpless, until somehow the spirit of Maria banishes Omigosh from her body and Debasco can take him to the firely pits of hell. Al and Maria celebrate the vanquishing of Omigosh (seemingly ignoring the fact her father died…) and walk off into the sunset. You would think that 500 years of decay would be off-putting for a man, but you have to Al credit. As an archaeologist, I guess he likes old things…
The recent release of Duke Nukem Forever got me thinking back to the original game and how many hours I sunk into as a child. (If you are thinking I mean Duke Nukem 3D, I shake my fist at you and yell “Get of my lawn”!) As with many games at the time, I only had the shareware version and not the complete game. So I decided it was time to relive my youth and obtain a copy of the complete game. Time to crank up
Given how many times I had played through the first episode in my youth, it took me about a hour to race through and finish it. I still took some time out to explore some levels and relive the excitement of going to those very easy to find secret rooms. I still do not understand how Duke decides how often he can pull the trigger. It is not a function of reload time as if you hit something close range, you can immediately fire again. But miss and you will need to wait until the bullet goes out of the screen… Strange they had not sorted such things out in the future that is 1997, but you eventually upgrade your pistol and are allowed to fire four shots at once which is more than enough. Another thing that concerned me is the shooting of a turkey leg turns it into an entire turkey which Duke then eats for double health recovery. I would have thought eating food shoot with a nuclear pistol was not recommended…
Anyway, moving on to Episodes 2 and 3 that I had not played before. There is nothing new in game play in these episodes, only slightly different scenery. In Episode Two: “Mission: Moonbase” (yes, multiple colons in the title), Duke follows Dr. Proton to his moonbase using his time transport machine. That is right… time transport to get to the moon. The second episode was rather non-challenging – I died once for the entire game. You get pistol upgrades all over the place so enemies are readily defeated. I found more than the three you need to fully upgrade your pistol and I hardly explored everywhere. I was also slightly surprised the “Super Jump Boots” were not given in an early level given we are on the moon. The only real challenge was the level designer was obviously bored with having nothing new to work with, so just made larger mazes and put more bad guys everywhere. That does not so much increase the difficulty but rather just makes the game longer. Only on one level was the path to take in the maze not particularly obvious. A little more than two hours of game play and I had beaten Dr. Proton again. That boss battle was also poorly programmed as I noticed Dr. Proton flies up and down in the room in front of you and you can just stand back and shoot without going near him. I was far too manly to do that and attacked the good old fashioned way and just ran in guns blazing.
Episode Three: “Trapped in the Future!” sees Dr. Proton escape to the future in his time machine. Duke immediately follows without so much as a short rest even though he would much rather watch Opera. He is obviously not the brightest guy… he could assumably still watch Opera and then go to the point in the future where he was needed at his leisure. Again, nothing much changed in the third episode. The mazes got more annoying (when you start right beside a keycard access point, you know you are going to have to walk all the way back once you collect the key…). The main difference was that in the future there seems to be some horrid green colour to everything and so some levels are hard to look at. Also, random spikes are put everywhere on the ground so when you jump or drop down blindly to the next platform, you are going to take damage. No way to avoid that either as you can not take a look around slightly off screen before jumping there. This episode also appeared to be much shorter to me. I did try exploring most places, but obviously I was not very thorough as when I (very unexpectedly) arrived at the final fight with Dr. Proton, I did not have a fully powered up pistol. I did die a couple of times on the final fight, so there was some increase of difficulty. Although both of those were due to shear surprise that as soon as you drop into the final room you are being blasted by some flame and the boss is right above you and there are spikes everywhere you look to hide. As soon as I realized I just needed to get to the other side of the room, turn and shoot, Dr. Proton was soundly defeated.



